Apparel Technology 3D Digital Design and Development Center
Experiential teaching lab
for 2D and 3D pattern design
Apparel design and technology students gain hands-on experience with the latest Gerber
software, essential computer-aided design tools and hardware for 2D pattern making.
The lab also offers advanced 3D digital design technology, featuring Browzwear’s VStitcher,
Style 3D, Seddie’s Textura and Stage, among others, to train students in 3D design,
garment fitting, and animation for the fashion industry. Unparalleled access to cutting-edge
technology and industry-specific training ensures graduates are exceptionally skilled
and highly sought after by employers.
3D Body Scanner
Our cutting-edge body scanner enables students to scan models and create digital avatars
for 3D design. This technology revolutionizes the fashion and design process by allowing
students to fit their garments directly on the avatars, eliminating the need for multiple
physical samples. The scanner not only enhances efficiency but also provides a more
sustainable approach to garment fitting and helps students refine their designs with
greater precision and ease.
Move4D
OSU currently has the Move4D body scanner on loan for a year to conduct research on
various topics related to garment design and human movement. This advanced technology
allows students and researchers to evaluate how garments move and interact with the
body during daily activities. By capturing detailed data on body measurements and
fabric behavior, the scanner offers valuable insight for improving fit, comfort and
functionality, as well as advancing the development of more dynamic and responsive
clothing designs.
Technology and equipment
simulating real-world industry processes
The lab features state-of-the-art technology that replicates industry workflows, including
pattern digitizing, fabric weight and drape analysis using the Kawabata system and
3D garment design tools for creating virtual prototypes. Students gain hands-on experience
in plotting pattern pieces, generating marker files, and preparing them for cutting
and sewing in the Sewn Products Lab. They also learn to develop tech packs, a critical
component for manufacturers in mass production. Students can design virtual garments
in 3D, placing them on an avatar to simulate and evaluate fit before creating physical
samples.