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Experiential teaching lab

for 2D and 3D pattern design
Apparel design and technology students gain hands-on experience with the latest Gerber software, essential computer-aided design tools and hardware for 2D pattern making. The lab also offers advanced 3D digital design technology, featuring Browzwear’s VStitcher, Style 3D, Seddie’s Textura and Stage, among others, to train students in 3D design, garment fitting, and animation for the fashion industry. Unparalleled access to cutting-edge technology and industry-specific training ensures graduates are exceptionally skilled and highly sought after by employers.

3D Body Scanner

Our cutting-edge body scanner enables students to scan models and create digital avatars for 3D design. This technology revolutionizes the fashion and design process by allowing students to fit their garments directly on the avatars, eliminating the need for multiple physical samples. The scanner not only enhances efficiency but also provides a more sustainable approach to garment fitting and helps students refine their designs with greater precision and ease.

Move4D

OSU currently has the Move4D body scanner on loan for a year to conduct research on various topics related to garment design and human movement. This advanced technology allows students and researchers to evaluate how garments move and interact with the body during daily activities. By capturing detailed data on body measurements and fabric behavior, the scanner offers valuable insight for improving fit, comfort and functionality, as well as advancing the development of more dynamic and responsive clothing designs.

Technology and equipment

simulating real-world industry processes
The lab features state-of-the-art technology that replicates industry workflows, including pattern digitizing, fabric weight and drape analysis using the Kawabata system and 3D garment design tools for creating virtual prototypes. Students gain hands-on experience in plotting pattern pieces, generating marker files, and preparing them for cutting and sewing in the Sewn Products Lab. They also learn to develop tech packs, a critical component for manufacturers in mass production. Students can design virtual garments in 3D, placing them on an avatar to simulate and evaluate fit before creating physical samples.

Contact

Diane Limbaugh
470 Nancy Randolph Davis405.744.0400diane.morton@okstate.edu 
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