Teaching and Research
Virtual and Augmented Reality
Simulations for students
The Mixed Reality Lab is equipped with six virtual reality stations that allow instructors
to present the technology and provide instruction on how simulations are developed.
The adjoining Virtual Reality Classroom is equipped with 25 virtual reality stations,
making it the only lab capable of providing students and researchers opportunities
to conduct classes and large-scale virtual reality research projects.
Aging Simulation
GERT suit
The GERT suit allows design students to personally experience the impairments of senior adults,
such as vision, hearing mobility, tactile sensation, hand and finger flexibility and
grip strength. This simulation helps strengthen empathetic understanding of the decreased
physical capabilities of senior adults, which may then be translated to real-world
problems and solutions. It is also utilized in visual merchandising and product development
courses to foster empathy and responsiveness in design innovation among young learners.
Students experiment with components of the suit (special goggles, hearing protection,
cervical collar, weight vest, elbow wraps, wrist weight cuffs, special gloves, knee
wraps and ankle weight cuffs and eye disease simulation glasses) in retail simulations
that command auditory, tactile, vision, mobility and reach capabilities.
Eye Tracking Devices
Tobii T60
We are equipped with four Tobii T60 eye-tracking workstations, which measure participant
gaze behavior and pupillary fixations on the internet, mobile devices and computer
and televisions screens. This technology assists with user-experience research, helping
connect user interactions to the visual design of products, websites, advertisements
and other business communications.
Ergonomics
Motion Capture System
Our eight-camera motion capture system combined with a wireless electromyography (EMG)
system is used to quantify human motion and muscle activity. Students use this technology
to study different motion, including gait in older individuals, sitting posture in
police officers, dance movements in ballet dancers and reaching and bending issues
in store environments. This technology also allows researchers to simulate real-world
scenarios and test new designs in a lab setting. For instance, design of new smart
garments can be tested for mobility related issues as individuals wear and move in
these garments.
Pepin online
Virtual museum collection
A research team 3D scanned objects from the Pepin Collection and posted them to an
accessible website for students, faculty and others. The ongoing project will create
a repository of virtual objects that can be viewed online and through a virtual environment.
Undergraduate Research
Interior Design
We provide our interior design students with the necessary tools to excel and be successful
in their future careers and whatever path they may choose to take.
Psychophysiological Research and Equipment
Apart from the technologies mentioned above, the lab also is equipped with psychophysiological
equipment such as fNIR devices, ECG, EDA and EEG. The lab also can use these technologies
together with VR and eye tracking equipment.