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Virtual and Augmented Reality

Simulations for students
The Mixed Reality Lab is equipped with six virtual reality stations that allow instructors to present the technology and provide instruction on how simulations are developed. The adjoining Virtual Reality Classroom is equipped with 25 virtual reality stations, making it the only lab capable of providing students and researchers opportunities to conduct classes and large-scale virtual reality research projects.

Aging Simulation

GERT suit
The GERT suit allows design students to personally experience the impairments of senior adults, such as vision, hearing mobility, tactile sensation, hand and finger flexibility and grip strength. This simulation helps strengthen empathetic understanding of the decreased physical capabilities of senior adults, which may then be translated to real-world problems and solutions. It is also utilized in visual merchandising and product development courses to foster empathy and responsiveness in design innovation among young learners. Students experiment with components of the suit (special goggles, hearing protection, cervical collar, weight vest, elbow wraps, wrist weight cuffs, special gloves, knee wraps and ankle weight cuffs and eye disease simulation glasses) in retail simulations that command auditory, tactile, vision, mobility and reach capabilities.

Eye Tracking Devices

Tobii T60
We are equipped with four Tobii T60 eye-tracking workstations, which measure participant gaze behavior and pupillary fixations on the internet, mobile devices and computer and televisions screens. This technology assists with user-experience research, helping connect user interactions to the visual design of products, websites, advertisements and other business communications.

Ergonomics

Motion Capture System
Our eight-camera motion capture system combined with a wireless electromyography (EMG) system is used to quantify human motion and muscle activity. Students use this technology to study different motion, including gait in older individuals, sitting posture in police officers, dance movements in ballet dancers and reaching and bending issues in store environments. This technology also allows researchers to simulate real-world scenarios and test new designs in a lab setting. For instance, design of new smart garments can be tested for mobility related issues as individuals wear and move in these garments.

Pepin online

Virtual museum collection
A research team 3D scanned objects from the Pepin Collection and posted them to an accessible website for students, faculty and others. The ongoing project will create a repository of virtual objects that can be viewed online and through a virtual environment.

Undergraduate Research

Interior Design
We provide our interior design students with the necessary tools to excel and be successful in their future careers and whatever path they may choose to take.

Psychophysiological Research and Equipment

Apart from the technologies mentioned above, the lab also is equipped with psychophysiological equipment such as fNIR devices, ECG, EDA and EEG. The lab also can use these technologies together with VR and eye tracking equipment.
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